Recommended equipment
The ECross Kids program implies a simple but extremely useful and versatile equipment. This means that recommended tools characteristics are in line with our method philosophy:
- simple and economic
- useful for several types of exercises
- adaptable to different age ranges
- versatile and usable both as a game and as a training (considering that the two things often correspond in out method)
- long-lasting
- not bulky and transportable
You can find a simple description of the principal recommended equipment below.
Bar: It is placed at a proper height for the young people (we recommend 150 cm); it is really important for the suspension exercises. It is useful for the pull and core muscle chain, and with a bit of creativity it can be insert in funny circuits. We recommend a length of 2m to allow translation exercises. To compensate the different kids’ height, you can use a box to easily reach the bar. However, we recommend two bars to satisfy higher kids (12-14) that needs the height of adults, and eventually to hang the rings.
Rings: they are one of the more fascinating and attractive tools for kids. They are versatile and can be used for several exercises, especially strength exercises. Thanks to their belts, you can propose exercises with short, medium or high
Loop bend: elastic bends with different tension that are useful to scale exercises such as pull up. We recommend at least 2/3 types of tension in order to satisfy different strength levels.
Wooden box: versatile and useful; according to the side to which they lean on, the height can vary (we recommend 30-40-50-60 cm); they can be used for inferior limbs exercises (such as box jump), as a support for push-ups or dips, as step to reach the bar, as obstacle in a circuit etc.
Rope: climbing the robe is one of the funniest activities for kids; beyond training strength and coordination between upper and inferior limbs, ropes allow to do suspension exercises or very funny games such as “crocodile” (see the games section)
Jump rope: learning to jump the rope is one of the best exercises to improve coordination. Then, this exercise can be transformed into conditional exercise. Kids can do this exercise alone with several techniques, in team with the trainer that make the rope rotate; it can be also used ass obstacle at the ground; it is versatile and multifunctional; with a bit of creativity the jump rope allow the trainer to propose a great number of funny exercises
Medicine ball: this is the first overload; there are medicine balls of different weight: from 1 to 4 kg; they can be replaced by sponge balls for younger children. Examples of exercises are: throwing, lifting, individual or team exercises etc.
Markers: they mark the position and are useful to delimit training areas, create circuits or slalom, etc.
Cones with sticks: useful both alone as markers or in pairs as obstacles to be overcome
E-line: it is funny and original; it represents an optimal means to practice balance, but it can be used as obstacle or as support. You can use it also to create perfect circuits.
E-board: it is an ideal wooden board to develop balance; you can use it alone or in team works, such as staying on the board and throwing the ball;
Kettlebell: from 4 to 10kg. these are the first real overloads for kids. We recommend to use them from 9/10-year-old; they are an optimal tool to increase muscle strength thanks to the multiplicity of exercises you can do with them. The weight should be proportionate to the physical structure of the kid.
Wooden little box: they are simple, versatile, and can be used in funny team works. You can also create circuits to develop balance and coordination. With trainer’s creativity it is possible to create a lot of exercises.
Parallettes (parallel bars): they are wooden bars, very useful to train the bases of some exercises, such as handstand or push-ups; they are perfect for both upper and inferior limbs.
Tatami: it is a soft mat that is ideal for acrobatics such as handstands or somersaults; they guarantee safety in some suspension exercises or can become “sheds” for training and funny games.
Circles: they are ideal for upper and inferior limbs coordination exercises and allow to create several combinations and to vary the training;
Speed ladder: it is a ladder on the ground that is ideal for upper and inferior libs coordination exercises and for works that want to improve agility and speed.
If we take account of the high number of weight-free exercises and of the infinite possibilities that arise from the use of our recommended tools, we can notice that ECross Kids program is really wide and funny!
TRAINING METHODS
In this chapter we describe the principal training methods. Obviously, it is up to the trainer to choose the method that fits better to the ability he wants to train, to the group to manage, and to the training level. The respect of general and specific principles and the knowledge of the available methods and means are the starting points that will guide the trainer in the training choice and comprehension. Some methods are particularly suitable to coordination abilities, others are ideal for conditional skills and others are optimal for both types of skills.
Circuit training
Method: sequence of exercises with short recovery between one exercise and the following until the end. Typically, this sequence of exercises is repeated several rounds whose number is predefined.
Parameters: number of exercises, trained quality, duration (time or repetitions), eventual recovery time, number of rounds, exercises sequence and position. It is ideal for both coordination and conditional skills;
Strength
Method: practises with the aim of increasing strength and its variants by using fundamental exercises. the training is usually divided in series, with proper and sufficient recovery times
Parameters: number of exercises, duration (time or repetition), recovery time, typology of muscle contraction
Amrap (as many round as possible)
Method: the number of exercises, their quantities and the training duration are prefixed; this type of training stimulate kids to do as many rounds as possible in the prefixed time; the recovery time is free.
Parameters: number of exercises, trained quality, total time, sequence order
It is idea to make the kids work simultaneously; kids have the appearance that all start and complete the sequence together but the intensity varies by increasing or reducing the number of rounds according to the athlete’s training level. This method is perfect for both coordination and conditional skills.
Agility
Method: dynamic lesson in large spaces; the trainer organizes a circuit with several stations in which anaerobic and aerobic exercises are alternated.
Parameters: number of exercises, recovery time, spaces, total time
It is perfect to train in particular the general resistance and to include coordination skills that make the circuit funny and original. It is also suitable to teams or couples.
Timed
Method: Structured lesson; there is a fixed time in which the kid has to do the higher number of repetitions possible of the same exercise. Intensity is reached thanks to the high number of consecutive repetitions on the same muscle chain.
Parameters: number of exercises, trainer quality, time to do each exercise, recovery times.
This method can be interpreted in two different ways: performing exercises once for a higher time or repeating exercises for lower times; normally, it is used for conditional skills;
Ladder +/-
Method: there is a circuit in which each round scale (or increase) the number of repetitions to be done; by this way there is a decrease or an increase of the work intensity;
Parameters: starting number of repetitions, number of repetitions to be added or subtracted, number of repetitions to do or total time, number of exercises, sequence
It is funny for higher older boys as well as complex and inappropriate for younger kids.
Work&Rest (W/R)
Method: training times and recovery times are predefined; you can do aerobic exercises such as running, but also anaerobic exercises such as squat, push-ups (e.g. interval training or Dott. Tabata’s method). This training method is perfect to work in team or couple because kids can alternate in W/R phases;
Parameters: duration of work and recovery intervals, exercises, formations, sequence
The work can be structured in series or in circuit; we recommend to use the time as a parameter because the repetition number may be a problem if there are uneven training levels.
Game
Method: part of the lesson that aim to create funny exercises, to stimulate a positive competition which increase the work intensity. The aim is to propose small races between athletes or groups; parameters, sequence, exercises are predefined. In order to guarantee results and to increase fun, we recommend to insert exercises that involves both conditional and coordination skills.
Parameters: logic and creativity
See the chapter about games to see some examples. We have chosen to insert this training typology as a real method because for example, you can organize a race with a circuit composed of push-ups, running and summersaults that train kids in a funny and stimulating way. In the chapter about games, you will discover some changes we have done to classic kids’ games in order to guarantee utility in terms of training as well as fun. An example can be “dodgeball”.
WORKLOAD CHARACTERISTICS
- duration: it indicates the effective time in which the training load is applied, without recovery times.
- volume: all exercises performed in the training (quantity). For example, kg lifted, distance covered, number of jumps, series or repetitions number
- intensity: it is the muscle effort that depends on eventual external loads, on work angles etc. the effort should be compared to the greatest athlete’s performance
- frequency: number of times that the same stimulus is used is the time unit (days, weeks, months)
- density: the daily program inclusive of recovery breaks;
- repetition: performance of a single movement, e.g. 1 squat
- series: it is the sum of consecutive repetitions (e.g. 10 consecutive squats; 4×15 push-ups = 4 series with 15 repetitions)
- recovery: it is the time between a series and the following, or between an exercise and the following one. It normally is inversely proportional to intensity.
GENERAL PARAMETERS OF THE CONDITIONAL SKILLS TRAINING
In the ECross kids program strength is training mainly without weight through three manifestations:
- dynamic strength (es. Pull ups)
- explosive strength (es. Frog jumps)
- isometric strength (es. Plank or bar suspension)
Work parameters are usually simplified considering the athlete’s young age, and furthermore, the principal typical variants of the athletic preparation (such as resistance, maximal strength) are not considered. Indeed, those differences must be taken into account from a certain age and training level.
Once made this consideration, we recommend to work on a range of 5-10 repetition, for 3-5 series, and with complete recovery times (the minimum time to guarantee more or less the same performance of the previous series). We also remember the importance to choose right exercises (multiarticular) and, most of all, the execution modality proper to strength (doing 7 weight-free squats does not mean to train strength only because the repetition number is between 5 and 10).
Finally, we recommend to limit plyometric exercises and jumps because they are excessive for kids’ articular development. the problem is not the single training, but the volume. So, if you propose jumps 3 times a week, for one year, to a 9-year-old boy, probably he might face some problems; instead, if you propose frog jumps 3-4 times a month the same kid can only have benefits.
General parameters of strength training
Resistance is the ability to fully preserving the level of a duration performance ( Zaciorskij, 1977)
A very important classification distinguishes the resistance in:
- general and systematic resistance; it especially calls into challenge the big systems of the body (cardiocirculatory and respiratory) with low and long-lasting intensity.
- Specific or local resistance; it is the ability to support workloads proper of a sport or of a particular exercise; intensity may be high.
- The effort duration can be low, but a high repetition number may be required
Resistance can be trained through:
Continue work
- Constant: running at a steady rate, ideal to lay the foundations for the general resistance
- Fartlek: free running, without interruptions, in which the athlete inserts, guided by the trainer, voluntary rhythm variations. These variations can be inserted in free-form or by doing circuits (usually outside) that obligate the athlete to modulate the speed, such as slope variations. It represents an optimal stimulus for training; it mainly aims to general resistance but there are stimula that train the specific resistance.
- Rhythm variations (ccvv): it is a fartlek variant in which variations are predefined; they can be very short (30-40 metres), fast and various, or few but very long (80-120 metres) and with a good gait. These works are optimal in wide spaces or outdoor.
Work with breaks
The attention must be addressed to the performance rhythm: If the rhythm is high, a complete recovery is necessary; if rhythm is low, breaks can be reduced. The higher lactate concentration in muscle can be reached with works lasting about 30”.
- Complete recovery (repeated) e.g. doing 250m for 4 times is a great work for children, with 1’/1’30” recovery
- Partial recovery (internal training) e.g. 20” fast, 1’ slow, for 5 times. This is a useful system to teach kid how to manage the exercise intensity
The repetition or intervals duration can be in metres or in time and, according to the objective, parameters can be changed.
Play-based work (specific)
It includes all those exercises that, thanks to their continuity and duration, maintain the training heart rate for an appropriate time, such as a little football game or a repeated agility circuit;
General parameters of speed train
In the ECross Kids program, speed is inserted from 9-10-year-old through fast running exercise, such as 10-50m sprints, according to the age, for 3/10 series. Recovery times are completed to guarantee a proper work. These works can be adapted with exercises, such as shuttle run or speed ladder exercises.
General parameters of stretching training
Any stretching typology is based on the neurophysiological phenomenon known as “stretch reflex”. Each muscle has proprioceptors that, if stimulated, send impulses to the CNS informing it about what is happening in the muscle.
The most important are the neuromuscular spindles and the Golgi tendon organs. Neuromuscular spindles are parallel to muscle, react to lengthening variations and to the speed these movements occur. When muscle fibres extend, the spindles are stimulated and send an impulse to the CNS. The latter answer by ordering the muscle to contract; this is the stretch reflex that is opposed to the stretching.
The Golgi tendon organs are in the tendons, in series. Compared to the muscle, they react to stretching variations, but especially to the stretching tension. Initially, neuromuscular spindles intervene by causing the stretched muscle contraction in opposition to the stretching, but If you continue to stretch the muscle for at least 6 second, the Golgi tendon organs order the muscle to relax; this process is called “inverse stretch reflex”. So, the Golgi tendon organ react to an excessive muscle tension producing the muscle relaxation that start 6/8 seconds from the stretch start. Instead, the neuromuscular spindle makes the muscle contract when the stretching is excessive, but otherwise it does not intervene.
The articular excursion
ability and the flexibility are important both for performance aims that as a
prevention for accidents. In relation to the athlete’s needs, an excessive
flexibility is not always positive because it can be associated with skeletal
muscle disorders.
So, we can define the flexibility as the joint ability to move freely in a
complete articular excursion “range of motion”.
The factors which influences flexibilities that are modifiable through training are muscle, connective tissue and temperature; the non-modifiable ones are age, gender and joint structure, which represents one of the main factors limiting the static joint excursion. The structure varies according to joint type; however,
there are interindividual variations for the same joint. The ligamentous laxity is not always positive; indeed, who presents hyperlaxity has to pay attention doing stretching.
Over the elementary school period, flexibility decreases and reaches the lower level at 10-12-years-old because of the reduced muscle elasticity; then, it tends to improve without returning to the childhood levels. In fact, it is the ideal period to start flexibility training.
Usually, females are more flexible than males; these characteristics is due to anatomic structural differences. As we have underlined before, internal and external temperature positively affect flexibility; this is the reason why it is better to train it after the warm-up. People’s training level affects flexibility and in fact, physically active people tend to be more flexible than sedentary people, who tend to become less flexible. With the joint mobility exercises you can affect the present connective tissue, muscles, tendons and ligaments. When a relaxed muscle is stretched, the greater resistance derives from the connective tissue that in normal condition is the main factor limiting the joint excursion.
Stretching improves mobility thanks to the connective tissue adaptations. The flexibility training concerns two conflicting connective tissue adaptations:
- Elasticity, that is the ability to return to the resting length after the passive stretching
- Plasticity, that is the tendency to assume and maintain a greater length after a passive stretching
Muscle only has elastic properties, while ligaments and tendons have both types of properties. Stretching techniques must be planned to produce a plastic deformation.
The elastic and plastic stretching percentage varies according to the conditions in which it occurs: to maximise the plastic stretching it is necessary to stretch after the warm-up, to accentuate the stretching until you feel a little complaint and to maintain that position for long time.
The flexibility training
Flexibility is specific for a certain joint; so, it is possible that a person has a particularly mobile joint while others joints are less mobile. To improve flexibility, it is necessary to propose specific exercises, especially after the general warm-up. At this point, we need to give you some details about the better period to start training flexibility; in fact, according to the objective, there are better periods. in particular, proposing a stretching session before a strength training could be counterproductive (we are not talking about general stretching but about a stretching with the aim to improve flexibility).
So, we recommend to distinguish the stretching which aims to improve the performance, from the stretching as a “cool-down phase” which compensates the contractions due to the training, or as preparation phase for some exercise requiring high mobility. To conclude, if the aim is improving the kid’s mobility, you cannot insert a strength or speed training after the warm-up. You have to choose stretching methodologies aimed at the plasticity improvements.
Instead, when we are preparing an exercise requiring high-flexibility or at the training end, you have to propose a milder stretching in order to compensate contractions due to the training or to prepare the body to movements planned in the workout.
However, there is still a lot of confusion about the scientific basis of the flexibility training. Many benefits that have been associated with the stretching do not have scientific value.
Proved or probable benefits:
- Articular mobility improvement
- Injuries risk decrease
- Relaxing effects
- Stress reduction
- Greater self-awareness
- Better respiration
- Better circulation
- Stimulation of joint lubrification
- Preparation of muscle structure to contraction
- DOMS reduction
- Lower arterial pressure
- Lung capacity increase
- Greater coordination
Stretching possible negative effects:
- The strength and speed performances are affected by static stretching if it is done before the training
- Increase of damages in case of hypermobility
- Higher risk of injuries for the danger threshold increase that is related to stretching because of the muscle activity reduction
The maximal active stretching
is the position that the athlete is able to maintain without helps.
the maximal passive stretching is the position that the athlete is able to
achieve thanks to trainer’s help. The difference between the two techniques is
called “stock” and for someone, it leaves rooms for improvement.
General parameters for stretching
To obtain a better flexibility, it is necessary to obtain a static position, with a progressive tension and a particular attention to the expiration phase which must last at least 30”. It is possible to organise the training with series or circuits, repeating each position at least 3 times, trying to avoid bounces (they are
not useful to improve mobility), and maximum pain points that might activate our body defence systems which oppose the stretching. Stretching lasting more than one minutes are good, but you have to consider that there might be results difficult to maintain in terms of attention, and consequently, in terms of effectiveness in case of kids’ training. So, in the program ECross kids we recommend two principal methods:
- Active and passive static stretching in which each position is maintained at least 30”
- Dynamic exercise
- Couple training when kids have the maturity to understand the method and to be helped by their mate
SAFETY AND ASSISTANCE
You have to consider that ECross Kids often uses tools and proposes exercises with involves some risks; this does not mean that ECross is a dangerous program. The place is controlled, safe and adapt to this activity; trainers are qualified and know very well exercises dynamics, limits and risks.
You also have to consider that, in this activity, kids use bars, rings, do box jumps, use jumps ropes that rotate ad high-speed and so, there are risks, but they are a problem If the trainer does not control the lesson, kids and what happens in the training.
In our ECross Kids program, the most important points to guarantee adequate safety and assistance are:
- Trainer’s
behaviours must be adapted to lead lessons with kids; this means that he must
- have the complete control of the group and of the lesson;
- always stay in a position from which is able to see each kid and to have an overall view of the training place
- Informing kids about the code of conduct that they must obey, and enforcing it.
- The security is always the priority; when we explain an exercise, we have to recommend what do to and not to do.
- Always check tools disposition in order to avoid unpleasant contacts over the lesson
THE BLACK BOARD
In each training room, there must be a space where the black board can be positioned.
This can be:
- Painted on the wall
- Whiteboard with felt pens
- Transportable with an easel
Each gym can choose the best solution for her. Anyway, the blackboard is essential. It must be visible from all over the room; it is a reference point for kids, and is a valid tool to organise the lesson that help the trainer to teach. We have to remember that younger children are not able to read and so, it is necessary to develop a way that allow the kids to understand the circuit when they have difficulties. Instead, older kids use the blackboard to remember the sequence of exercises, repetitions, pieces of advice, loads; it can be also used as communication tools for events, news or useful information.
GAMES
A person is able to integrate in the world around him with the game by which he can express his intuitions and his acts of intelligence, imagination and intention. The right playful stimuli accelerate the kid’s maturation and favour the important cerebral association areas development.
Motor actions represent with no doubts a mean to satisfy kids’ movement and imagination need, and their tendency of affirming and socializing.
Even recent studies confirm that the game is the childhood main commitment, its mean of improvisation and combination, the primary inductor of rules systems by which one can try new behaviours and alternative solutions. In fact, in the game the kid can develop several situations that favours creativity and imagination.
The game favours the physiological development, allows to satisfy the deep needs and to face the daily anxieties and frustrations. The kid acquires confidence in his abilities by setting up realities that gratify and glorify him.
Through the game, the kid learn actions patterns and interpersonal abilities, develops motor and cognitive skills, builds a behavioural repertoire on which the balanced development of his whole personality is based.
Used as aim, mean, or method, motor game offers big potentialities and opportunities in the learning process. It activates in the kid a strong cognitive motivation and a self-realization desire, that are intended as will to know and dominate the environment and to experience his competences. Both things push to learn and to master new techniques, to explore new possibilities, to dare his limits, to accept the confront, to search for affirmation through the adult’s approbation.
The primary condition is represented by the gratuitousness. The innate enthusiasm to play and kid’s strong motivation has to stimulate sensibility and the teacher ability to produce education activity without distorting the game structure.
So, we can affirm that “the game is an efficient learning tools which invests the kid in his entirety, and is a efficient tools to transform and solve conflicts, to canalise impulses and exalt instincts” (G.Giugni).
The games of the ECross program are essential and takes place almost always at the end of the lesson, but not necessarily only in that moment. They must have the following characteristics:
- They must train one or more coordination or conditional activity;
- They must stimulate the kid to give his best;
- They must combine some mental abilities, such as choice ability, memorization, as well as merely physical abilities;
- They can be individual, group or team games
- They must be fun! The trainer must mask the serious training with precise aims through the game.
We have inserted some examples of games as trail you can follow; then, the trainer must use his creativity and his experiences to create new ones.
Game 1
Name: poisoned ball
materials: markers, sponge ball, eventual tools for the combined exercises
Rules: kids are inside a delimited space and cannot leave it; the trainer
throws the ball to hit someone; who it hit must leave the space and do some
exercises (e.g. 3 burpees, 3 summersaults, 10 rope jumps) to return in the
delimited space. Instead, if he gets the ball while it is going, he is safe. At
certain time, the trainer decide that it is not possible to return in the area
and the last man inside remaining in it wins.
variants: the trainer may involve some kids in throwing the ball, or not to
delimit the area but make the kids run into the room at his command.
Game 2
Name: balance game
material: music
Rules: the trainer explains the position that kids have to assume when he
switches off the music; they run, dance, walk, and move freely; when the
trainer turns the music down, they have to remain in balance as previously
described. E.g. standing on one foot with the eyes closed, on the stomach etc.
if the kid misses the position or cannot keep it for the prefixed time, it will
be expelled.
Variants: the trainer may differentiate the position between males and females,
on the basis of the t-short colour, or may use other tools.
Aim: body control, static balance
Game 3
Name: dodgeball
materials: markers, balls,
Trainers: the class is divided in two teams, there are some balls at midfield
and the kids are at the bottom
of their half court. The
trainer gives the command and kids has to take balls, throw them and try to hit
the classmates of the other team. Who gets the ball while it is going, expels
who thrown it; who gets hit is expelled too. In both cases, who is expelled can
return in game after doing some exercises such as 5 push-ups, 5 pull-ups or 10
box jumps. The team that expels all other team members wins.
Variants: the trainer may organize the game in rounds. E.g. 3 rounds of 2’ with
1’ break; he can also personalize the exercises according to who is expelled.
Aim: spatial orientation, eye-hand coordination, general resistance (on the
basis of the exercises that who is expelled must do), precision
Game 4
Name: tower with wooden cubes
material: chronometer, circles, wooden cubes
Rules: the class is divided in two or three teams. The first team makes a single-file
line (the first is inside the circle). The first starts with a cube in the
hand, brings it to the other side of the room in the other circle, returns,
gives the five to his team mate and goes to the bottom of the line. The mate
starts and does the same procedure but put his cube on that of his mate. The
game goes on until the completion of the tower with 12 cubes. The winner team
is the one that complete the tower as quickly as possible without dropping it.
Variants: the trainer may vary
the running, add exercises on the way, substitute the 5 with other sequences,
etc.
Aim: speed, resistance, precision
Game 5
Name: up and down
material: nothing
rules: the trainer orders the kids to position in front of him. When the
trainer says “up” they have to jump, when he says “down” they have to touch the
floor. The one who miss is expelled.
Variants: kids must do the contrary of what the trainer says, indicate with the
hand “up” and “down”; the trainer may also add new directions and difficulties
Aim: attention and decision skills
Game 6
Name: crocodile
material: two rope climbs
rules: the kid hangs on the first rope; he must pass to the second rope by
swinging or with trainer’s help, without touching the floor.
variants: the game can be
performed individually or in team. In the second case, the winner team is the
one which pass to the second rope in the shortest possible time, or the one
whose members do not touch the floor.
aim: upper limbs strength, eye-hand coordination
Game 7
Name: pathways
material: everything at disposal
rules: the trainer organises a pathway with several exercises. kids have to
complete it correctly in the shortest possible time.
variants: individual or team game; penalties according to errors
sim: coordination and conditional skills according to the proposed exercises
THE TEST
An ambitious objective of ECross Kids project is to create a huge database with the results of generic tests about kid’s physical condition. This may be useful to technicians to increase their knowledge by confronting their results with those of colleagues from all over the world. Kids are not numbers, but in some cases giving objectives and evaluating the physical condition can be very useful and stimulating.
This is the reason why the
test section will be constantly updated.
In order to be useful and reliable, a text must have some characteristics.
First of all, measuring does not means evaluating, a test corresponds to a
performance measurement, but it is not comparable to person’s value, commitment
and improvements.
The characteristics that a test must have to be useful are:
- Validity: the test must measure what it is intended to measure
- Reliability: if the same subject reproduces similar results in identical conditions
- Objectivity: if the detector does not affect or affect scarcely the results
Furthermore, a test must be easily applicable with uniform procedures for everyone and so, repeatable. We recommend a sheet of data acquisition to efficiently organise the measured values.
We have reported here the basic tests recommended in our program to evaluate kids’ physical condition. The data we recommend are: age, weight, height.
Strength test
Suspension bar test:
ST up (suspension test up): the trainer measures how long the kid can resist hung on the bar without touching the floor with feet, with the upper limbs bended and whit the chin above the bar without touching it. The test is concluded when the chin drops below the superior margin of the bar
ST down (suspension test down): the trainer measures how long the kid can resist hung on the bar without touching the floor with feet, with the upper limbs extended. The test is concluded when the kid cannot resist anymore.
Push up: the trainer has to count the maximum number of exercises that the kid is able to perfectly perform. We recommend this test from 7-8-year-old. The trainer has to judge also the technic to valid the number of repetitions. The ROM must be complete and the body must be aligned without breaking the line while moving. The test ends when the athlete is not able to continue or the execution technique is unacceptable.
Sit-up: the trainer counts the correct repetitions in a minute. The correct repetition is the one which has a complete rom, i.e. feet on the ground, leg at 90-degrees, the hands touch the floor behind the head; by lifting up the bust, hands must touch the feet while the thorax touches the thighs.
Shuttle test: Position two cones 1 separated from one another by 10m. The test consists of measuring the time employed by a kid to do 10m 20 times inverting the direction every time and touching the cone with the hand.
Rope jump test: the number of jumps in a minute
Mobility test
Splits: Back to the wall, legs apart; the trainer must measure the distance between the malleoli centre.
Seated and legs forward: the trainer must measure the distance from fingers to toes. We recommend to lean the feet against a wooden box and to make the kid hold the position for at least 5”. The measurement is negative if the kid is not able to touch his toes, is positive if he surpasses the toes and is zero if his middle finger margin corresponds to feet (in contact with the box).
Wod test
Wod can often become real evaluation tests, but their parameters must be standardised and it must be repeatable. An example of wod test:
- 2 rounds
- 10 box jump 30 cm
- 10 shuttle run10 m
- 10 burpees
The total time represents the evaluation parameter, on condition that exercises performance points are guaranteed.
TO SUM UP
- ECross tools must be: simple, economic, versatile, transferable, adaptable to all ages
- There are several training methods and each of them is adaptable according to the number of kids, to the available tools, to the place and especially to the prefixed objective
- Some
methods are particularly adaptable to train coordination skills while others to
train the conditional ones; it is up to the trainer to find the method which
fits better to his purposes. Methods are:
- Circuit training
- Strength
- Amrap (as many rounds as possible)
- Agility
- Timed
- Ladder +/-
- Work and rest W/R
- Game
- The strength optimal training consists of 3-5 series of weight-free and multiarticular exercises, 10 repetitions for exercises and complete recovery times. There are three types of strength training: dynamic strength (push up), explosive strength (box jump) and isometric strength (isometric squat);
- There are two types of resistance: general resistance and specific resistance. The first one is called into question through low-intensity and long-lasting exercises, while the second one is the ability to support workloads specific of a sport (or an activity) and it can reach high-intensity.
- It is possible to train the resistance through continuous works (running at a steady rate, ccvv and fartlek) and games (with a heart rate which is sufficiently to train for a long period)
- Speed is introduced from 9/10-year-old through fast running (10-50m) and complete recovery time
- Works which aim to improve mobility involve exercises with static position maintenance, progressive tension and attention to the expiration phase that must last at least 30”. It is possible to organize the training in series or with circuits: each exercise must be repeated at least 3 times. Bounces and points of maximum pain must be avoided.
- Games are fundamental in the program, especially for younger kids. But they must respect essential characteristics: they must train at least one coordination skills and must also combine certain mental abilities (ed. Choice ability)
- Games with a mere playful intention are not allowed!
- The blackboard is a reference point for kids and so, it must be well-visible from all over the room. It is necessary to use illustrations for younger kids who are not able to read.
- Safety is one of the most important aspects of the method. The trainer is important in the prevention of possible risks due to the use of certain tools.
- It is up to the trainer: enforcing the rules, controlling the class, staying in a position that allows him to see the gym entirely, checking tools and machinery disposition to avoid contacts.
- ECross kids wants to create a huge database in which store the results of general tests about kid’s physical condition. Thanks to this database technicians may increase their knowledge by confronting their results with those of their colleagues from all over the world. To obtain reliable tests, there are some criteria that tests must follow: validity, reliability and objectivity.